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151
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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
137
Voted
ICCV
2009
IEEE
16 years 9 months ago
A Theory of Active Object Localization
We present some theoretical results related to the problem of actively searching for a target in a 3D environment, under the constraint of a maximum search time. We define the o...
Alexander Andreopoulos, John K. Tsotsos
PODS
2003
ACM
151views Database» more  PODS 2003»
16 years 4 months ago
Feasible itemset distributions in data mining: theory and application
Computing frequent itemsets and maximally frequent itemsets in a database are classic problems in data mining. The resource requirements of all extant algorithms for both problems...
Ganesh Ramesh, William Maniatty, Mohammed Javeed Z...
SAC
2010
ACM
15 years 11 months ago
Reachability analysis of GSPDIs: theory, optimization, and implementation
Analysis of systems containing both discrete and continuous dynamics, hybrid systems, is a difficult issue. Most problems have been shown to be undecidable in general, and decidab...
Hallstein Asheim Hansen, Gerardo Schneider
FMCAD
2000
Springer
15 years 8 months ago
A Theory of Consistency for Modular Synchronous Systems
We propose a model for modular synchronous systems with combinational dependencies and define consistency using this model. We then show how to derive this model from a modular spe...
Randal E. Bryant, Pankaj Chauhan, Edmund M. Clarke...