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» Algorithms, games, and the internet
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DSL
2009
14 years 8 months ago
Varying Domain Representations in Hagl
Abstract. Experimental game theory is an increasingly important research tool in many fields, providing insight into strategic behavior through simulation and experimentation on ga...
Eric Walkingshaw, Martin Erwig
ACSC
2010
IEEE
14 years 6 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
ATAL
2005
Springer
15 years 29 days ago
Tactical coordination in no-press diplomacy
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Stefan J. Johansson, Fredrik Håård
QOFIS
2004
Springer
15 years 4 months ago
Multi-bid Versus Progressive Second Price Auctions in a Stochastic Environment
Pricing is considered a relevant way to control congestion and differentiate services in communication networks. Among all pricing schemes, auctioning for bandwidth has received a...
Patrick Maillé, Bruno Tuffin
ATAL
2011
Springer
13 years 11 months ago
Quality-bounded solutions for finite Bayesian Stackelberg games: scaling up
The fastest known algorithm for solving General Bayesian Stackelberg games with a finite set of follower (adversary) types have seen direct practical use at the LAX airport for o...
Manish Jain, Christopher Kiekintveld, Milind Tambe