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» Algorithms, games, and the internet
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AIIDE
2009
14 years 11 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
98
Voted
FSTTCS
2008
Springer
14 years 11 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
ACMACE
2005
ACM
15 years 3 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
ICALP
2010
Springer
15 years 5 days ago
The Cooperative Game Theory Foundations of Network Bargaining Games
We study bargaining games between suppliers and manufacturers in a network context. Agents wish to enter into contracts in order to generate surplus which then must be divided amon...
MohammadHossein Bateni, MohammadTaghi Hajiaghayi, ...
86
Voted
APPROX
2008
Springer
128views Algorithms» more  APPROX 2008»
14 years 12 months ago
Constraint Satisfaction over a Non-Boolean Domain: Approximation Algorithms and Unique-Games Hardness
Venkatesan Guruswami, Prasad Raghavendra