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IMC
2006
ACM
15 years 11 months ago
The need for cross-layer information in access point selection algorithms
The low price of commodity wireless LAN cards and access points (APs) has resulted in the rich proliferation of high density WLANs in enterprise, academic environments, and public ...
Karthikeyan Sundaresan, Konstantina Papagiannaki
CODES
2008
IEEE
15 years 6 months ago
Profiling of lossless-compression algorithms for a novel biomedical-implant architecture
In view of a booming market for microelectronic implants, our ongoing research work is focusing on the specification and design of a novel biomedical microprocessor core targeting...
Christos Strydis, Georgi Gaydadjiev
ICML
2006
IEEE
16 years 5 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel
CHI
2006
ACM
16 years 5 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
MFCS
2009
Springer
15 years 11 months ago
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being ...
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey...