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167
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IICS
2009
Springer
16 years 21 days ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Cheng Liu, Wentong Cai
ICTAI
2006
IEEE
16 years 5 days ago
Computing the Equilibria of Bimatrix Games Using Dominance Heuristics
We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objective of establishing a correspondence between the set of the relevant structure...
Raghav Aras, Alain Dutech, François Charpil...
137
Voted
ATVA
2005
Springer
108views Hardware» more  ATVA 2005»
15 years 11 months ago
Multi-valued Model Checking Games
This work extends the game-based framework of µ-calculus model checking to the multi-valued setting. In multi-valued model checking a formula is interpreted over a Kripke structur...
Sharon Shoham, Orna Grumberg
193
Voted
TIDSE
2004
Springer
15 years 11 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
156
Voted
NETGAMES
2003
ACM
15 years 11 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...