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» Algorithms for Parity Games
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EMSOFT
2005
Springer
15 years 3 months ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander
FSE
2005
Springer
108views Cryptology» more  FSE 2005»
15 years 3 months ago
Unbiased Random Sequences from Quasigroup String Transformations
Abstract. The need of true random number generators for many purposes (ranging from applications in cryptography and stochastic simulation, to search heuristics and game playing) i...
Smile Markovski, Danilo Gligoroski, Ljupco Kocarev
IUI
2004
ACM
15 years 3 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
VRST
2004
ACM
15 years 3 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
81
Voted
VLDB
2004
ACM
186views Database» more  VLDB 2004»
15 years 2 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...