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» Algorithms for Triangulated Terrains
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PG
2007
IEEE
15 years 4 months ago
Genus Oblivious Cross Parameterization: Robust Topological Management of Inter-Surface Maps
We consider the problem of generating a map between two triangulated meshes, M and M’, with arbitrary and possibly differing genus. This problem has rarely been tackled in its g...
Janine Bennett, Valerio Pascucci, Kenneth I. Joy
VRCAI
2004
ACM
15 years 3 months ago
A novel approach to extract triangle strips for iso-surfaces in volumes
The Marching Cubes (MC) algorithm is a popular approach to extract iso-surfaces from volumetric data. This approach extracts triangles from the volume data for a specific iso-valu...
Jagannathan Lakshmipathy, Wieslaw L. Nowinski, Eri...
CAD
2005
Springer
14 years 9 months ago
Optimizing the topological and combinatorial complexity of isosurfaces
Since the publication of the original Marching Cubes algorithm, numerous variations have been proposed for guaranteeing water-tight constructions of triangulated approximations of...
Carlos Andújar, Pere Brunet, Antoni Chica, ...
ICCV
1998
IEEE
15 years 11 months ago
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-s...
Mark D. Wheeler, Yoichi Sato, Katsushi Ikeuchi
DAC
2009
ACM
15 years 10 months ago
Flip-chip routing with unified area-I/O pad assignments for package-board co-design
In this paper, we present a novel flip-chip routing algorithm for package-board co-design. Unlike the previous works that can consider only either free- or pre-assignment routing,...
Jia-Wei Fang, Martin D. F. Wong, Yao-Wen Chang