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CCIA
2010
Springer
14 years 6 months ago
cOncienS: Organizational Awareness in Real-Time Strategy Games
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Sergio Álvarez-Napagao, Ignasi Gómez...
ICAIL
2009
ACM
15 years 6 months ago
Human-aided computer cognition for e-discovery
Throughout its history, AI researchers have alternatively seen their mission as producing computer behavior that is indistinguishable from that of humans or as providing computati...
Christopher Hogan, Robert Bauer, Dan Brassil
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
15 years 6 months ago
Action-selection and crossover strategies for self-modeling machines
In previous work [7] a computational framework was demonstrated that employs evolutionary algorithms to automatically model a given system. This is accomplished by alternating the...
Josh C. Bongard
FUZZIEEE
2007
IEEE
15 years 6 months ago
Optimised Generalised Type-2 Join and Meet Operations
— The inferencing stage of a type-2 fuzzy inferencing system is driven by join and meet operations. As conventionally implemented these algorithms are computationally complex. Th...
Sarah Greenfield, Robert John
ATAL
2007
Springer
15 years 6 months ago
Exploiting Hierarchical Goals in Bilateral Automated Negotiation: Empirical Study
While argumentation-based negotiation has been accepted as a promising alternative to game-theoretic or heuristic based negotiation, no evidence has been provided to confirm this ...
Philippe Pasquier, Ramon Hollands, Frank Dignum, I...