The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Throughout its history, AI researchers have alternatively seen their mission as producing computer behavior that is indistinguishable from that of humans or as providing computati...
In previous work [7] a computational framework was demonstrated that employs evolutionary algorithms to automatically model a given system. This is accomplished by alternating the...
— The inferencing stage of a type-2 fuzzy inferencing system is driven by join and meet operations. As conventionally implemented these algorithms are computationally complex. Th...
While argumentation-based negotiation has been accepted as a promising alternative to game-theoretic or heuristic based negotiation, no evidence has been provided to confirm this ...
Philippe Pasquier, Ramon Hollands, Frank Dignum, I...