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» An Adaptable Surface Parameterization Method
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130
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ICIP
2010
IEEE
14 years 11 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur
TOG
2002
208views more  TOG 2002»
15 years 1 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Brett Allen, Brian Curless, Zoran Popovic
115
Voted
JMIV
2006
72views more  JMIV 2006»
15 years 1 months ago
A Unifying and Rigorous Shape from Shading Method Adapted to Realistic Data and Applications
We propose a new method for the Lambertian Shape From Shading (SFS) problem based on the notion of Crandall-Lions viscosity solution. This method has the advantage of requiring the...
Emmanuel Prados, Fabio Camilli, Olivier D. Faugera...
SIAMIS
2008
115views more  SIAMIS 2008»
15 years 1 months ago
Geodesic Evolution Laws---A Level-Set Approach
Motion of curves governed by geometric evolution laws, such as mean curvature flow and surface diffusion, is the basis for many algorithms in image processing. If the images to be ...
Christina Stöcker, Axel Voigt
SI3D
2005
ACM
15 years 7 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret