Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
We propose a new method for the Lambertian Shape From Shading (SFS) problem based on the notion of Crandall-Lions viscosity solution. This method has the advantage of requiring the...
Emmanuel Prados, Fabio Camilli, Olivier D. Faugera...
Motion of curves governed by geometric evolution laws, such as mean curvature flow and surface diffusion, is the basis for many algorithms in image processing. If the images to be ...
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...