Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken place in the past five years. Net energy methods such as the hemicube and other...
Reverse engineering is concerned with the reconstruction of surfaces from three-dimensional point clouds originating from laser-scanned objects. We present an adaptive surface rec...
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
The recent ability to measure quickly and inexpensively dense sets of points on physical objects has deeply influenced the way engineers used to represent shapes in CAD systems, ...
Alex Yvart, Stefanie Hahmann, Georges-Pierre Bonne...
—We propose an active contour (a.k.a. snake) that takes the shape of an ellipse. Its evolution is driven by surface terms made of two contributions: the integral of the data over...