We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered volume splatting features the speed benefits of fast axis-aligned pre-classified ...
In this paper we consider the problem of answering queries using views, which is important for data integration, query optimization, and data warehouses. We consider its simplest ...
We present some theoretical results related to the problem
of actively searching for a target in a 3D environment,
under the constraint of a maximum search time. We define
the o...
Abstract We propose an approach to texture boundary detection that only requires a line-search in the direction normal to the edge. It is therefore very fast and can be incorporate...
This paper proposes an hybrid approach to estimate the 3D pose of an object. The integration of texture information based on image intensities in a more classical non-linear edge-...