Sciweavers

1594 search results - page 63 / 319
» An Algorithm to Compute Collusion Paths
Sort
View
CAPTECH
1998
Springer
15 years 7 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
SIGGRAPH
1997
ACM
15 years 7 months ago
Metropolis light transport
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
Eric Veach, Leonidas J. Guibas
137
Voted
JCO
2006
106views more  JCO 2006»
15 years 2 months ago
Reliable Ad Hoc Routing Based on Mobility Prediction
Reliability is a very important issue in Mobile Ad hoc NETworks (MANETs). Shortest paths are usually used to route packets in MANETs. However, a shortest path may fail quickly, bec...
Jian Tang, Guoliang Xue, Weiyi Zhang
135
Voted
ACSAC
2002
IEEE
15 years 7 months ago
Networking in The Solar Trust Model: Determining Optimal Trust Paths in a Decentralized Trust Network
The Solar Trust Model provides a method by which the sender of a message can be authenticated, and the level of trust that can be placed in the sender of the message or the messag...
Michael Clifford
CVPR
2008
IEEE
16 years 4 months ago
FuzzyMatte: A computationally efficient scheme for interactive matting
In this paper, we propose an online interactive matting algorithm, which we call FuzzyMatte. Our framework is based on computing the fuzzy connectedness (FC) [20] from each unknow...
Yuanjie Zheng, Chandra Kambhamettu, Jingyi Yu, Tho...