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» An Architecture for Distributed Simulation Games
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SI3D
2009
ACM
15 years 6 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
ROBOCUP
1999
Springer
115views Robotics» more  ROBOCUP 1999»
15 years 4 months ago
UBU Team
The underlying research topics and the architecture of the UBU team are briefly described. The aim of developing UBU is to subject a series of tools and procedures for agent decis...
Johan Kummeneje, David Lybäck, Håkan L....
JSAC
2008
146views more  JSAC 2008»
14 years 11 months ago
On the Interaction and Competition among Internet Service Providers
The current Internet architecture comprises of different privately owned Internet service providers (ISPs) where higher tier ISPs supply connectivity service to lower tier ISPs an...
Sam C. M. Lee, John C. S. Lui
VLSID
2002
IEEE
116views VLSI» more  VLSID 2002»
16 years 7 days ago
Efficient Macromodeling for On-Chip Interconnects
The improved T and improved n models are proposed for onchip interconnect macromodeling. Using global approximations, simple approximation frames are derived and applied to modeli...
Qinwei Xu, Pinaki Mazumder
MOBIHOC
2006
ACM
15 years 11 months ago
Analysis of random mobility models with PDE's
In this paper we revisit two classes of mobility models which are widely used to represent users' mobility in wireless networks: Random Waypoint (RWP) and Random Direction (R...
Michele Garetto, Emilio Leonardi