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» An Architecture for Distributed Simulation Games
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ICC
2007
IEEE
121views Communications» more  ICC 2007»
15 years 6 months ago
Scalable Resilient Overlay Networks Using Destination-Guided Detouring
— Routing policies used in the Internet tend to be restrictive limiting communication between source-destination pairs to one route, when often better alternates exist. To avoid ...
Sameer Qazi, Tim Moors
MOBIQUITOUS
2007
IEEE
15 years 6 months ago
Towards Scalable and Robust Service Discovery in Ubiquitous Computing Environments via Multi-hop Clustering
Abstract— Large-scale ubiquitous computing environments require scalable and robust service discovery to enable “anytime, anywhere” computing, which is hard to be satisfied ...
Wei Gao
ASYNC
2006
IEEE
122views Hardware» more  ASYNC 2006»
15 years 6 months ago
A Level-Crossing Flash Asynchronous Analog-to-Digital Converter
Distributed sensor networks, human body implants, and hand-held electronics have tight energy budgets that necessitate low power circuits. Most of these devices include an analog-...
Filipp Akopyan, Rajit Manohar, Alyssa B. Apsel
WETICE
2006
IEEE
15 years 5 months ago
A Hybrid P2P Protocol for Real-Time Collaboration
Peer-to-Peer architecture is currently an attractive solution for facilitating the use of collaboration software without any server. Multicasting is usually proposed for group com...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
GCC
2005
Springer
15 years 5 months ago
Coordinated Placement and Replacement for Grid-Based Hierarchical Web Caches
Web caching has been well accepted as a viable method for saving network bandwidth and reducing user access latency. To provide cache sharing on a large scale, hierarchical web cac...
Wenzhong Li, Kun Wu, Xu Ping, Ye Tao, Sanglu Lu, D...