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» An Architecture for Distributed Simulation Games
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ACMSE
2004
ACM
15 years 11 months ago
A collaborative problem-solving framework for mobile devices
The explosive growth in the number of mobile devices such as Internet-enabled cellular phones, wireless handheld devices, wireless laptops, and tablet PCs has driven the correspon...
Stanislav Kurkovsky, Bhagyavati, Arris Ray
ICCSA
2004
Springer
15 years 11 months ago
A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems
Abstract. Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D vir...
Pedro Morillo, Juan M. Orduña, Marcos Fern&...
ICSOC
2004
Springer
15 years 11 months ago
Toward autonomic web services trust and selection
Emerging Web services standards enable the development of large-scale applications in open environments. In particular, they enable services to be dynamically bound. However, curr...
E. Michael Maximilien, Munindar P. Singh
JSSPP
2004
Springer
15 years 11 months ago
Reconfigurable Gang Scheduling Algorithm
 Using a single traditional gang scheduling algorithm cannot provide the best performance for all workloads and parallel architectures. A solution for this problem is the use of...
Luís Fabrício Wanderley Góes,...
DISCEX
2003
IEEE
15 years 10 months ago
Interactions Between TCP and the IEEE 802.11 MAC Protocol
The IEEE 802.11x MAC protocol, the de facto standard for wireless LANs, includes a distributed coordination function (DCF) mode usable for ad hoc network architectures. The Transm...
Rui Jiang, Vikram Gupta, Chinya V. Ravishankar