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» An Architecture for Distributed Simulation Games
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CP
2000
Springer
15 years 1 months ago
A Constraint-Based Framework for Prototyping Distributed Virtual Applications
Abstract. This paper describes the architecture and implementation of a constraint-based framework for rapid prototyping of distributed applications such as virtual simulations, co...
Vineet Gupta, Lalita Jategaonkar Jagadeesan, Radha...
ICCCN
2007
IEEE
15 years 3 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
UAI
2003
14 years 11 months ago
Decentralized Sensor Fusion with Distributed Particle Filters
This paper presents a scalable Bayesian technique for decentralized state estimation from multiple platforms in dynamic environments. As has long been recognized, centralized arch...
Matthew Rosencrantz, Geoffrey J. Gordon, Sebastian...
CEC
2009
IEEE
14 years 7 months ago
Optimisation of the Beer Distribution Game with complex customer demand patterns
This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has ...
Hongliang Liu, Enda Howley, Jim Duggan
71
Voted
PDPTA
2000
14 years 11 months ago
Evaluating Multi user Distributed Action Games Architectures on a Corba Platform
The development of distributed applications is rapidly growing and some applications, like those which manipulate graphics, images and sounds, need special care. In this paper, we ...
Hendrik T. Macedo, Alessandro C. M. de Araú...