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» An Architecture for Distributed Simulation Games
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IEEEPACT
2000
IEEE
15 years 4 months ago
aSOC: A Scalable, Single-Chip Communications Architecture
As on-chip integration matures, single-chip system designers must not only be concerned with component-level issues such as performance and power, but also with onchip system-leve...
Jian Liang, Sriram Swaminathan, Russell Tessier
JSAC
2008
140views more  JSAC 2008»
14 years 11 months ago
Optimality and Complexity of Pure Nash Equilibria in the Coverage Game
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...
Xin Ai, Vikram Srinivasan, Chen-Khong Tham
IISWC
2006
IEEE
15 years 5 months ago
Modeling Cache Sharing on Chip Multiprocessor Architectures
— As CMPs are emerging as the dominant architecture for a wide range of platforms (from embedded systems and game consoles, to PCs, and to servers) the need to manage on-chip res...
Pavlos Petoumenos, Georgios Keramidas, Håkan...
ICASSP
2009
IEEE
14 years 9 months ago
Distributed sampling and reconstruction of non-bandlimited fields in sensor networks based on shift-invariant spaces
We use the theory and algorithms developed for so-called shiftinvariant spaces to develop a novel distributed architecture for sampling and reconstructing non-bandlimited fields i...
Gunter Reise, Gerald Matz
ICC
2007
IEEE
228views Communications» more  ICC 2007»
15 years 6 months ago
A Non-Cooperative Power Control Game for Secondary Spectrum Sharing
—Limited spectrum resources, inefficient spectrum usage and increasing wireless communication necessitates a paradigm shift from the current fixed spectrum management policy to...
Juncheng Jia, Qian Zhang