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ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
IUI
2005
ACM
15 years 3 months ago
Active preference learning for personalized calendar scheduling assistance
We present PLIANT, a learning system that supports adaptive assistance in an open calendaring system. PLIANT learns user preferences from the feedback that naturally occurs during...
Melinda T. Gervasio, Michael D. Moffitt, Martha E....
CEC
2007
IEEE
15 years 1 months ago
Development and validation of different hybridization strategies between GA and PSO
In this paper a new class of hybridization strategies between GA and PSO is presented and validated. The Genetical Swarm Optimization (GSO) approach is presented here with respect ...
A. Gandelli, F. Grimaccia, Marco Mussetta, Paola P...
CEC
2007
IEEE
15 years 1 months ago
Evolving hypernetwork classifiers for microRNA expression profile analysis
Abstract-- High-throughput microarrays inform us on different outlooks of the molecular mechanisms underlying the function of cells and organisms. While computational analysis for ...
Sun Kim, Soo-Jin Kim, Byoung-Tak Zhang
ECAI
2006
Springer
15 years 1 months ago
Natural and Intuitive Multimodal Dialogue for In-Car Applications: The SAMMIE System
We present SAMMIE, a laboratory demonstrator of an in-car showcase of a multimodal dialogue system developed in the TALK project5 in cooperation between DFKI/USAAR/BOSCH/BMW, to s...
Tilman Becker, Nate Blaylock, Ciprian Gerstenberge...