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AIIDE
2008
14 years 12 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....
AIMSA
2006
Springer
15 years 1 months ago
A Knowledge-Based Approach for Automatic Generation of Summaries of Behavior
Effective automatic summarization usually requires simulating asoning such as abstraction or relevance reasoning. In this paper we describe a solution for this type of reasoning in...
Martín Molina, Victor Flores
ICASSP
2010
IEEE
14 years 9 months ago
Optimize the obvious: Automatic call flow generation
In commercial spoken dialog systems, call flows are built by call flow designers implementing a predefined business logic. While it may appear obvious from this logic how the c...
David Suendermann, Jackson Liscombe, Roberto Piera...
EGH
2005
Springer
15 years 3 months ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
DAC
1996
ACM
15 years 1 months ago
State Reduction Using Reversible Rules
We reduce the state explosion problem in automatic verification of finite-state systems by automatically collapsing subgraphs of the aph into abstract states. The key idea of the ...
C. Norris Ip, David L. Dill