We show that the complexity of the recently introduced medoid-shift algorithm in clustering N points is O(N2 ), with a small constant, if the underlying distance is Euclidean. This...
We present a method for the recovery of partially occluded 3D geometric primitives from range images which might also include non-primitive objects. The method uses a technique for...
In this paper, we present a fast algorithm for filling unknown regions in an image using the strategy of exemplarmatching. Unlike the original exemplar-based method using exhaustiv...
We introduce a real-time system that converts images, video, or 3D animation sequences to artistic renderings in various painterly styles. The algorithm, which is entirely execute...
An algorithm has been developed for the detection of point targets in uncluttered background based on a Bayesian track before detect method. The algorithm has an application in th...