Messaging with new media should be fun, but sometimes participating in conversations can become a burden for users due to the effort required. In this paper, examples of such situ...
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
In this paper we describe the development of a platform that enables us to systematically study online social networks alongside their real-world counterparts. Our system, entitle...
The MobileASL project aims to increase accessibility by enabling Deaf people to communicate over video cell phones in their native language, American Sign Language (ASL). Real-tim...
Neva Cherniavsky, Anna Cavender, Richard E. Ladner...
This study reports results of an ethnographic action research study, exploring mobile-centric internet use. Over the course of 13 weeks, eight women, each a member of a livelihood...