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» An HCI Approach to Computing in the Real World
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ECCV
2004
Springer
16 years 3 months ago
On the Significance of Real-World Conditions for Material Classification
Classifying materials from their appearance is a challenging problem, especially if illumination and pose conditions are permitted to change: highlights and shadows caused by 3D st...
Eric Hayman, Barbara Caputo, Mario Fritz, Jan-Olof...
CVPR
2011
IEEE
14 years 10 months ago
3D Motion Reconstruction for Real-World Camera Motion
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under low reconstructibility. Reconstructibility defines the accuracy of a 3D reconst...
Yingying Zhu, Mark Cox, Simon Lucey
125
Voted
ACMACE
2006
ACM
15 years 7 months ago
Open experiments of mobile sightseeing support systems with shared virtual worlds
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kaz...
111
Voted
HCI
2009
14 years 11 months ago
COBRA - A Visualization Solution to Monitor and Analyze Consumer Generated Medias
Consumer Generated Medias (CGMs) -- such as blogs, news forums, message boards, and web pages -- are emerging as locations where consumers trade, discuss and influence each other&#...
Amit Behal, Julia Grace, Linda Kato, Ying Chen, Sh...
107
Voted
FAST
2007
15 years 3 months ago
Disk Failures in the Real World: What Does an MTTF of 1, 000, 000 Hours Mean to You?
Component failure in large-scale IT installations is becoming an ever larger problem as the number of components in a single cluster approaches a million. In this paper, we presen...
Bianca Schroeder, Garth A. Gibson