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AIMSA
2008
Springer
15 years 4 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
87
Voted
RECSYS
2009
ACM
15 years 2 months ago
Critiquing recommenders for public taste products
Critiquing-based recommenders do not require users to state all of their preferences upfront or rate a set of previously experienced products. Compared to other types of recommend...
Pearl Pu, Maoan Zhou, Sylvain Castagnos
120
Voted
UIST
1992
ACM
15 years 1 months ago
Tools for Building Asynchronous Servers to Support Speech and Audio Applications
Distributed clientisewer models are becoming increasingly prevalent in multimedia systems and advanced user interface design. A multimedia application, for example, may play and r...
Barry Arons
ICRA
1999
IEEE
94views Robotics» more  ICRA 1999»
15 years 1 months ago
Computing Parallel-Jaw Grips
In this paper we propose a new model for gripping parts with an industrial parallel-jaw gripper. In contrast to many previous models, we use two grip points and define candidate g...
Gordon Smith, Eric Lee, Kenneth Y. Goldberg, Karl-...
CHI
2004
ACM
15 years 3 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...