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AIIDE
2008
15 years 6 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
EXPERT
2008
78views more  EXPERT 2008»
15 years 4 months ago
Odor Recognition for Intelligent Systems
An electronic nose (e-nose) is an intelligent sensing device that uses an array of gas sensors of partial and overlapping selectivity along with a pattern recognition component to...
Amy Loutfi, Silvia Coradeschi
ROBOCUP
1999
Springer
153views Robotics» more  ROBOCUP 1999»
15 years 8 months ago
ISocRob - Intelligent Society of Robots
Abstract. The SocRob project was born as a challenge for multidisciplinary research on broad and generic approaches for the design of a cooperative robot society, involving Control...
Rodrigo M. M. Ventura, Pedro Aparício, Carl...
AIIDE
2008
15 years 6 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
AVI
2006
15 years 5 months ago
Distributed intelligence: extending the power of the unaided, individual human mind
The history of the human race is one of increasing intellectual capability. Since the time of our early ancestors, our brains have gotten no bigger; nevertheless, there has been a...
Gerhard Fischer