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KESAMSTA
2009
Springer
16 years 16 days ago
Relational Learning by Imitation
Abstract. Imitative learning can be considered an essential task of humans development. People use instructions and demonstrations provided by other human experts to acquire knowle...
Grazia Bombini, Nicola Di Mauro, Teresa Maria Alto...
MATES
2009
Springer
16 years 16 days ago
GOAL as a Planning Formalism
Abstract. It has been observed that there are interesting relations between planning and agent programming. This is not surprising as agent programming was partially motivated by t...
Koen V. Hindriks, Tijmen Roberti
MDAI
2009
Springer
16 years 16 days ago
The Functionality-Security-Privacy Game
Privacy preservation in the information society is in many respects parallel to environment preservation in the physical world. In this way, “green ICT services” are those achi...
Josep Domingo-Ferrer
CEC
2008
IEEE
16 years 14 days ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
CEC
2008
IEEE
16 years 14 days ago
Differential evolution particle swarm optimization for digital filter design
— In this paper, swarm and evolutionary algorithms have been applied for the design of digital filters. Particle swarm optimization (PSO) and differential evolution particle swar...
Bipul Luitel, Ganesh K. Venayagamoorthy