The recognition of affective human communication may be used to provide developers with a rich source of information for creating systems that are capable of interacting well with ...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Passage time densities are useful performance measurements in stochastic systems. With them the modeller can extract probabilistic quality-of-service guarantees such as: the proba...
Jeremy T. Bradley, Stephen T. Gilmore, Nigel Thoma...
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Studying the relationship between natural language and affective information as well as assessing the underpinned affective qualities of natural language are becoming crucial for ...
Shaikh Mostafa Al Masum, Helmut Prendinger, Mitsur...