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PCM
2001
Springer
223views Multimedia» more  PCM 2001»
15 years 5 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
96
Voted
ICCV
2009
IEEE
16 years 5 months ago
Estimating Contact Dynamics
Motion and interaction with the environment are fundamentally intertwined. Few people-tracking algorithms exploit such interactions, and those that do assume that surface geomet...
Marcus A. Brubaker Leonid Sigal David J. Fleet
SIGGRAPH
1993
ACM
15 years 4 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams
PUC
2002
165views more  PUC 2002»
15 years 12 days ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
126
Voted
MS
2003
15 years 2 months ago
PanoVi: A Multi-Camera Panoramic Movie System by using Client-Side Image Mosaicking
: - In this paper, we introduce a new panoramic movie system that can capture and play 360◦ viewing angle. The system captures surround movie by using four wide-angle video camer...
Munehiro Doi, Tsuyoshi Yamamoto