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» An Interactive 3D Environment for Computer Based Education
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ACMACE
2006
ACM
15 years 6 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
SIGGRAPH
1999
ACM
15 years 5 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
111
Voted
ICPR
2006
IEEE
16 years 1 months ago
Human-Robot Interaction by Whole Body Gesture Spotting and Recognition
An intelligent robot is required for natural interaction with humans. Visual interpretation of gestures can be useful in accomplishing natural Human-Robot Interaction (HRI). Previ...
A-Yeon Park, Hee-Deok Yang, Seong-Whan Lee
103
Voted
TEI
2010
ACM
160views Hardware» more  TEI 2010»
15 years 7 months ago
Think globally, build locally: a technological platform for low-cost, open-source, locally-assembled programmable bricks for edu
“Programmable bricks” are microcontroller-based devices that can be used in various educational projects, such as robotic prototypes, environmental sensing, and interactive ar...
Arnan Sipitakiat, Paulo Blikstein
109
Voted
AAAI
2011
14 years 25 days ago
A Scalable Tree-Based Approach for Joint Object and Pose Recognition
Recognizing possibly thousands of objects is a crucial capability for an autonomous agent to understand and interact with everyday environments. Practical object recognition comes...
Kevin Lai, Liefeng Bo, Xiaofeng Ren, Dieter Fox