Recognizing activities based on an actor’s interaction with everyday objects is an important research approach within ubiquitous computing. We present a recognition approach whic...
Dipak Surie, Fabien Lagriffoul, Thomas Pederson, D...
The convergence of smart field devices and business services stands to profoundly change the way we interact with our environment. This is especially true in the home context. In ...
Johann Bourcier, Antonin Chazalet, Mikael Desertot...
Haptic rendering complex objects in virtual environments is computationally intensive. In this paper we start the investigation of a new category of approach to reducing the compu...
Mischief is a system to support traditional classroom practices between a remote instructor and a group of collocated students. Meant for developing regions, each student in the c...
Neema Moraveji, Taemie Kim, James Ge, Udai Singh P...
Event-driven programming is used in many fields of modern Computer Science. In event-driven programming languages user interacts with a program by triggering the events. We propo...