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» An Interactive Fur Modeling Technique
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VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
14 years 11 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
107
Voted
CHI
2006
ACM
16 years 1 months ago
A fisheye follow-up: further reflections on focus + context
Information worlds continue to grow, posing daunting challenges for interfaces. This paper tries to increase our understanding of approaches to the problem, building on the Genera...
George W. Furnas
86
Voted
CHI
2006
ACM
16 years 1 months ago
The springboard: multiple modes in one spring-loaded control
Modes allow a few inputs to invoke many operations, yet if a user misclassifies or forgets the state of a system, modes can result in errors. Spring-loaded modes (quasimodes) main...
Edward Cutrell, François Guimbretièr...
115
Voted
MM
2006
ACM
175views Multimedia» more  MM 2006»
15 years 6 months ago
Real-time automatic 3D scene generation from natural language voice and text descriptions
Automatic scene generation using voice and text offers a unique multimedia approach to classic storytelling and human computer interaction with 3D graphics. In this paper, we pre...
Lee M. Seversky, Lijun Yin
UIST
1999
ACM
15 years 5 months ago
The Role of Kinesthetic Reference Frames in Two-Handed Input Performance
We present experimental work which explores how the match (or mismatch) between the input space of the hands and the output space of a graphical display influences twohanded input...
Ravin Balakrishnan, Ken Hinckley