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» An Investigation of an Adaptive Poker Player
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IWEC
2004
13 years 7 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
WECWIS
2007
IEEE
131views ECommerce» more  WECWIS 2007»
14 years 20 days ago
Event Cloud - Searching for Correlated Business Events
Market players that can respond to critical business events faster than their competitors will end up as winners in the fast moving economy. Event-based systems have been develope...
Szabolcs Rozsnyai, Roland Vecera, Josef Schiefer, ...
ACMACE
2005
ACM
13 years 12 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ICALP
2010
Springer
13 years 11 months ago
Concurrent Knowledge Extraction in the Public-Key Model
Knowledge extraction is a fundamental notion, modeling machine possession of values (witnesses) in a computational complexity sense and enabling one to argue about the internal st...
Andrew C. Yao, Moti Yung, Yunlei Zhao
ICC
2009
IEEE
197views Communications» more  ICC 2009»
14 years 1 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...