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SI3D
2010
ACM
15 years 4 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...

Publication
353views
15 years 8 months ago
Shape from Shading with Perspective Projection
Most conventional SFS (shape from shading) algorithms have been developed under the assumption of orthographic projection. However, the assumption is not valid when an object is no...
Kyoung Mu Lee (Seoul National University), C.-C. J...
SAC
2008
ACM
14 years 9 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
CGF
2006
202views more  CGF 2006»
14 years 9 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
IROS
2007
IEEE
157views Robotics» more  IROS 2007»
15 years 3 months ago
View-adaptive manipulative action recognition for robot companions
— This paper puts forward an approach for a mobile robot to recognize the human’s manipulative actions from different single camera views. While most of the related work in act...
Zhe Li, Sven Wachsmuth, Jannik Fritsch, Gerhard Sa...