Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Abstract. Control for agents situated in multi-agent systems is a complex problem. This is particularly true in hard, open, dynamic environments where resource, privacy, bandwidth,...
The use of feedback control techniques has been gaining importance in real-time scheduling as a means to provide predictable performance in the face of uncertain workload. In this ...
Distributed real-time embedded systems have stringent requirements for key performance properties, such as endto-end timeliness and reliability, in order to operate properly. In r...
CPU utilization control has recently been demonstrated to be an effective way of meeting end-to-end deadlines for distributed real-time systems running in unpredictable environmen...