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» An affective model of user experience for interactive art
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MM
2010
ACM
182views Multimedia» more  MM 2010»
15 years 2 months ago
A 3d data intensive tele-immersive grid
Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...
120
Voted
CHI
2007
ACM
16 years 2 months ago
Context & usability testing: user-modeled information presentation in easy and difficult driving conditions
A 2x2 enhanced Wizard-of-Oz experiment (N = 32) was conducted to compare two different approaches to presenting information to drivers in easy and difficult driving conditions. Da...
Jiang Hu, Andi Winterboer, Clifford Nass, Johanna ...
123
Voted
DRM
2006
Springer
15 years 5 months ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
INFOCOM
2010
IEEE
15 years 11 days ago
Wireless Network Virtualization as A Sequential Auction Game
—We propose a virtualization framework to separate the network operator (NO) who focuses on wireless resource management and service providers (SP) who target distinct objectives...
Fangwen Fu, Ulas C. Kozat
132
Voted
IAT
2010
IEEE
14 years 12 months ago
Comparing Tag Clouds, Term Histograms, and Term Lists for Enhancing Personalized Web Search
Although static ranked lists remain the dominant Web search interface, they can limit the ability of Web searchers to find desired information when it is buried deep in the collect...
Orland Hoeber, Hanze Liu