In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is c...
Music Box is an artistic implementation of emergent behavior and its use to create music. Music Box employs Craig Reynold's flocking algorithm to display animated notes that ...
We study the problem of affective content analysis. In this paper we think of affective contents as those video/audio segments, which may cause an audience’s strong reactions or...
Research in Ambient Intelligence and Ubiquitous Computing has put computational devices into many social settings while leaving intact much of the "task support and informati...
We present a 3D origami simulator with multi-touch interaction. This is a preliminary exploration of manipulating 3D models with multi-touch. Following a user centered approach, w...
Samuel Hsiao-Heng Chang, Lachlan Stuart, Beryl Pli...