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» An affective model of user experience for interactive art
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ACMACE
2007
ACM
15 years 1 months ago
The spinning screen: a movable experience between virtual and real
In screen-based experiences, the screen itself can become the physical device used for interaction. The "move-ability" of the screen affords interactivity between the sc...
Hyun-Jean Lee, Ali Mazalek, Kirti Goel
ATAL
2005
Springer
15 years 3 months ago
Evaluating the interaction with synthetic agents using attention and affect tracking
We motivate an approach to evaluating the utility of synthetic agents that is based on human physiology rather than questionnaires. The primary tool is an eye tracker that provide...
Helmut Prendinger, Chunling Ma, Jin Yingzi, Kushid...
UM
2009
Springer
15 years 4 months ago
Modeling User Affect from Causes and Effects
We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...
Cristina Conati, Heather Maclaren
CHI
2006
ACM
15 years 10 months ago
Adaptive language behavior in HCI: how expectations and beliefs about a system affect users' word choice
People display adaptive language behaviors in face-to-face conversations, but will computer users do the same during HCI? We report an experiment (N=20) demonstrating that users&#...
Jamie Pearson, Jiang Hu, Holly P. Branigan, Martin...
UM
2007
Springer
15 years 3 months ago
Inducing User Affect Recognition Models for Task-Oriented Environments
Accurately recognizing users’ affective states could contribute to more productive and enjoyable interactions, particularly for task-oriented learning environments. In addition t...
Sunyoung Lee, Scott W. McQuiggan, James C. Lester