In this paper we focus on using local 3D structure for segmentation. A tensor descriptor is estimated for each neighbourhood, i.e. for each voxel in the data set. The tensors are ...
Carl-Fredrik Westin, Abhir Bhalerao, Ron Kikinis, ...
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
We present a system for constructing 3D models of real-world objects with optically challenging surfaces. The system utilizes a new range imaging concept called multipeak range ima...
This paper addresses variational supervised texture segmentation. The main contributions are twofold. First, the proposed method circumvents a major problem related to classical t...
A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated b...