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CVPR
1997
IEEE
15 years 5 months ago
Using Local 3D Structure for Segmentation of Bone from Computer Tomography Images
In this paper we focus on using local 3D structure for segmentation. A tensor descriptor is estimated for each neighbourhood, i.e. for each voxel in the data set. The tensors are ...
Carl-Fredrik Westin, Abhir Bhalerao, Ron Kikinis, ...
TOG
2002
121views more  TOG 2002»
15 years 13 days ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
92
Voted
TVCG
2008
162views more  TVCG 2008»
15 years 20 days ago
3D Modeling of Optically Challenging Objects
We present a system for constructing 3D models of real-world objects with optically challenging surfaces. The system utilizes a new range imaging concept called multipeak range ima...
Johnny Park, Avinash C. Kak
TIP
2010
205views more  TIP 2010»
14 years 7 months ago
Variational Region-Based Segmentation Using Multiple Texture Statistics
This paper addresses variational supervised texture segmentation. The main contributions are twofold. First, the proposed method circumvents a major problem related to classical t...
Imen Karoui, Ronan Fablet, Jean-Marc Boucher, Jean...
ICIP
1997
IEEE
15 years 4 months ago
Object Based Video with Progressive Foreground
A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated b...
Donald M. Monro, Huijuan Li, J. A. Nicholls