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» An examination of software engineering work practices
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IE
2007
15 years 3 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ISORC
2008
IEEE
15 years 8 months ago
Cyber Physical Systems: Design Challenges
Cyber-Physical Systems (CPS) are integrations of computation and physical processes. Embedded computers and networks monitor and control the physical processes, usually with feedb...
Edward A. Lee
CEC
2009
IEEE
15 years 8 months ago
Crosstalk and the cooperation of collectively autocatalytic reaction networks
— We examine a potential role of signalling crosstalk in Artificial Cell Signalling Networks (ACSNs). In this research, we regard these ACSNs or Artificial Biochemical Networks...
James Decraene, George G. Mitchell, Barry McMullin
ICSE
2009
IEEE-ACM
15 years 8 months ago
Succession: Measuring transfer of code and developer productivity
Code ownership transfer or succession is a crucial ingredient in open source code reuse and in offshoring projects. Measuring succession can help understand factors that affect ...
Audris Mockus
UIST
2009
ACM
15 years 8 months ago
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity
PhotoelasticTouch is a novel tabletop system designed to intuitively facilitate touch-based interaction via real objects made from transparent elastic material. The system utilize...
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro...