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AAAI
2012
13 years 4 months ago
Real-Time Collaborative Planning with the Crowd
Planning is vital to a wide range of domains, including robotics, military strategy, logistics, itinerary generation and more, that both humans and computers find difficult. Col...
Walter S. Lasecki, Jeffrey P. Bigham, James F. All...
AAMAS
2012
Springer
13 years 9 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
ICCV
2009
IEEE
16 years 6 months ago
Multi-Scale Object Detection by Clustering Lines
Object detection in cluttered, natural scenes has a high complexity since many local observations compete for object hypotheses. Voting methods provide an efficient solution to ...
Bjorn Ommer, Jitendra Malik
ICCV
2003
IEEE
16 years 3 months ago
Fusion of Static and Dynamic Body Biometrics for Gait Recognition
Human identification at a distance has recently gained growing interest from computer vision researchers. This paper aims to propose a visual recognition algorithm based upon fusi...
Liang Wang, Huazhong Ning, Tieniu Tan, Weiming Hu
106
Voted
ICIP
2001
IEEE
16 years 3 months ago
Embedded multiple description coding for progressive image transmission over unreliable channels
A multiple description scalar quantization (MDSQ) based coding system can be regarded as a source coder (quantizer) followed by a channel coder, i.e. the combination of index and ...
Christine Guillemot, Stéphane Pateux, Thoma...