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» An interactive approach to point cloud triangulation
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GRAPHICSINTERFACE
2007
14 years 11 months ago
Surface distance maps
We present an interactive algorithm to compute surface distance maps for triangulated models. The distance map represents the distance-to-closest-primitive mapping at each point o...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, E...
VISUALIZATION
2003
IEEE
15 years 2 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
PG
2002
IEEE
15 years 2 months ago
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Hui Xie, Hong Qin
101
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CVPR
2009
IEEE
16 years 4 months ago
Contextual Classification with Functional Max-Margin Markov Networks
We address the problem of label assignment in computer vision: given a novel 3-D or 2-D scene, we wish to assign a unique label to every site (voxel, pixel, superpixel, etc.). To...
Daniel Munoz, James A. Bagnell, Martial Hebert, Ni...
CGF
2004
118views more  CGF 2004»
14 years 9 months ago
Cultural Heritage Preservation Using Constructive Shape Modeling
Issues of digital preservation of shapes and internal structures of historical cultural objects are discussed. An overview of existing approaches to digital preservation related t...
Carl Vilbrandt, Galina Pasko, Alexander A. Pasko, ...