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» An ultra-fast instruction set simulator
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FLAIRS
2010
14 years 12 months ago
Game Based Training for Fighter Pilots
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
Jeremy Ludwig, Robert Richards, Jeff Lovelace
RTAS
2006
IEEE
15 years 8 months ago
METERG: Measurement-Based End-to-End Performance Estimation Technique in QoS-Capable Multiprocessors
Multiprocessor systems present serious challenges in the design of real-time systems due to the wider variation of execution time of an instruction sequence compared to a uniproce...
Jae W. Lee, Krste Asanovic
HPCA
2012
IEEE
13 years 9 months ago
BulkSMT: Designing SMT processors for atomic-block execution
Multiprocessor architectures that continuously execute atomic blocks (or chunks) of instructions can improve performance and software productivity. However, all of the prior propo...
Xuehai Qian, Benjamin Sahelices, Josep Torrellas
ISCA
2012
IEEE
234views Hardware» more  ISCA 2012»
13 years 4 months ago
PARDIS: A programmable memory controller for the DDRx interfacing standards
Modern memory controllers employ sophisticated address mapping, command scheduling, and power management optimizations to alleviate the adverse effects of DRAM timing and resource...
Mahdi Nazm Bojnordi, Engin Ipek
ACMMSP
2004
ACM
125views Hardware» more  ACMMSP 2004»
15 years 7 months ago
Improving trace cache hit rates using the sliding window fill mechanism and fill select table
As superscalar processors become increasingly wide, it is inevitable that the large set of instructions to be fetched every cycle will span multiple noncontiguous basic blocks. Th...
Muhammad Shaaban, Edward Mulrane