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» Analyzing Computer Game Narratives
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103
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ACMACE
2006
ACM
15 years 3 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
ICAT
2007
IEEE
15 years 4 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
87
Voted
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
15 years 3 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
ATAL
2004
Springer
15 years 3 months ago
MinneTAC Sales Strategies for Supply Chain TAC
We describe two sales strategies used by our agent, MinneTAC, for the 2003 Supply Chain Management Trading Agent Competition (TAC SCM). Both strategies estimate, as the game progr...
Wolfgang Ketter, Elena Kryzhnyaya, Steven Damer, C...
86
Voted
AAAI
2006
14 years 11 months ago
On the Difficulty of Achieving Equilibrium in Interactive POMDPs
We analyze the asymptotic behavior of agents engaged in an infinite horizon partially observable stochastic game as formalized by the interactive POMDP framework. We show that whe...
Prashant Doshi, Piotr J. Gmytrasiewicz