Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
In this paper, we describe a purely image-based system that allows a user to interactively capture the 3D geometry of a polyhedral scene with the aid of its physical presence. A v...
This paper presents a novel approach that uses graphics hardware to dynamically calculate a voxel-based representation of a scene. The voxelization is obtained on run-time in the ...
In this paper model-based reconstruction methods are applied to the detailed reconstruction of buildings from close-range images. The 3D points obtained through image matching are...
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...