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» AniGraph-a data structure for computer animation
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SI3D
2005
ACM
15 years 3 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
MOBIHOC
2008
ACM
15 years 9 months ago
Using persistent homology to recover spatial information from encounter traces
In order to better understand human and animal mobility and its potential effects on Mobile Ad-Hoc networks and Delay-Tolerant Networks, many researchers have conducted experiment...
Brenton D. Walker
CORR
2010
Springer
103views Education» more  CORR 2010»
14 years 8 months ago
BioBlender: a Software for Intuitive Representation of Surface Properties of Biomolecules
In this and the associated article BioBlender: A Software for Intuitive Representation of Surface Properties of Biomolecules [1], we present BioBlender as a complete instrument fo...
Raluca Mihaela Andrei, Marco Callieri, Maria Franc...
VRST
2003
ACM
15 years 2 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann
BMCBI
2008
127views more  BMCBI 2008»
14 years 9 months ago
AMMO-Prot: amine system project 3D-model finder
Background: Amines are biogenic amino acid derivatives, which play pleiotropic and very important yet complex roles in animal physiology. For many other relevant biomolecules, bio...
Ismael Navas Delgado, Raúl Montañez,...