The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Performance has a spontaneity and “aliveness” that can be difficult to capture in more methodical animation processes such as keyframing. Access to performance animation has ...
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...