Sciweavers

290 search results - page 23 / 58
» Animate Characters
Sort
View
135
Voted
CA
2003
IEEE
15 years 10 months ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
MIG
2010
Springer
15 years 3 months ago
Pose Control in Dynamic Conditions
Pose control for physically simulated characters has typically been based on proportional-derivative (PD) controllers. In this paper, we introduce a novel, analytical solution to t...
Brian F. Allen, Michael Neff, Petros Faloutsos
GRAPHICSINTERFACE
2000
15 years 6 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
SI3D
2012
ACM
14 years 27 days ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
145
Voted
SG
2004
Springer
15 years 10 months ago
Animating 2D Digital Puppets with Limited Autonomy
In this paper we describe the graphical realization and authoring of a semi-autonomous animated persona, called a Digital Puppet. Digital Puppets augment on-line educational materi...
Erin Shaw, Catherine LaBore, Yuan-Chun Chiu, W. Le...