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CGI
2006
IEEE
15 years 1 months ago
Highly Stylised Drawn Animation
Abstract. In this paper we argue for our NPAR system as an effective 2D alternative to most of NPR research which is focused on frame coherent stylised rendering of 3D models. Our ...
Fabian Di Fiore, Frank Van Reeth, John Patterson, ...
102
Voted
JVCA
2006
102views more  JVCA 2006»
14 years 9 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
ACII
2007
Springer
15 years 3 months ago
I Know What I Did Last Summer: Autobiographic Memory in Synthetic Characters
Abstract. According to traditional animators, the art of building believable characters resides in the ability to successfully portray a character’s behaviour as the result of it...
João Dias, Wan Ching Ho, Thurid Vogt, Natha...
GRAPHITE
2007
ACM
15 years 1 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
63
Voted
CA
2002
IEEE
15 years 2 months ago
Avenues of Research in Dynamic Clothing
While mechanical cloth simulation systems are widely used for creating draped garments on virtual characters, the animation of virtual garments raise challenges on its own. The pe...
Nadia Magnenat-Thalmann, Pascal Volino, Frederic C...