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SI3D
2010
ACM
15 years 4 months ago
Frankenrigs: building character rigs from multiple sources
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Christian Miller, Okan Arikan, Don Fussell
IVA
2007
Springer
15 years 3 months ago
The CereVoice Characterful Speech Synthesiser SDK
CereProc R Ltd. have recently released a beta version of a commercial unit selection synthesiser featuring XML control of speech style. The system is freely available for academic ...
Matthew P. Aylett, Christopher J. Pidcock
ICASSP
2008
IEEE
15 years 4 months ago
Human perception of synthetic character emotions in the presence of conflicting and congruent vocal and facial expressions
Audio-visual emotion expression by synthetic agents is widely employed in research, industrial, and commercial applications. However, the mechanism through which people judge the ...
Emily Mower, Sungbok Lee, Maja J. Mataric, Shrikan...
SI3D
2003
ACM
15 years 2 months ago
A general joint component framework for realistic articulation in human characters
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Wei Shao, Victor Ng-Thow-Hing
CA
2002
IEEE
15 years 2 months ago
A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation
Animated characters may exhibit several kinds of dynamic intelligence when performing low-level navigation (i.e., navigation on a local perceptual scale): They decide among differ...
Eric Aaron, Harold C. Sun, Franjo Ivancic, Dimitri...