This paper presents an animation system that generates an animation from natural language texts such as movie scripts or stories. It also proposes a framework for a motion database...
Animated pedagogical agents that inhabit interactive learning environments can exhibit strikingly lifelike behaviors. In addition to providing problem-solving advice in response t...
James C. Lester, Sharolyn A. Converse, Susan H. Ka...
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...