In this paper we present a parametric model for facial animation and a method for adapting it to a specific person. Every facial expression can be described as a contraction or r...
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
■ The rapid detection of affective signals from conspecifics is crucial for the survival of humans and other animals; if those around you are scared, there is reason for you to ...